About This Game Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original open world adventure to the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions.Starting with only a small starship and a few credits, players do whatever it takes to earn the skill, knowledge, wealth and power to survive in a futuristic cutthroat galaxy and to stand among the ranks of the iconic Elite. In an age of galactic superpowers and interstellar war, every player’s story influences the unique connected gaming experience and handcrafted evolving narrative. Governments fall, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions. 400 Billion Star Systems. Infinite Freedom. Blaze Your Own Trail.A Galaxy Of WondersThe 400 billion star systems of the Milky Way are the stage for Elite Dangerous' open-ended gameplay. The real stars, planets, moons, asteroid fields and black holes of our own galaxy are built to their true epic proportions in the largest designed playspace in videogame history.A Unique Connected Game ExperienceGovernments fall, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions. In an age of galactic superpowers and interstellar war, every player’s personal story influences the connected galaxy and handcrafted evolving narrative.Blaze Your Own TrailUpgrade your ship and customize every component as you hunt, explore, fight, mine, smuggle, trade and survive in the cutthroat galaxy of the year 3301. Do whatever it takes to earn the skill, knowledge, wealth and power to stand among the ranks of the Elite.Massively MultiplayerExperience unpredictable encounters with players from around the world in Elite Dangerous’ vast massively multiplayer space. Experience the connected galaxy alone in Solo mode or with players across the world in Open Play, where every pilot you face could become a trusted ally or your deadliest enemy. You will need to register a free Elite Dangerous account with Frontier to play the game.A Living GameElite Dangerous grows and expands with new features and content. Major updates react to the way players want to play and create new gameplay opportunities for the hundreds of thousands of players cooperating, competing and exploring together in the connected galaxy.The Original Open World AdventureElite Dangerous is the third sequel to 1984's genre-defining Elite, bringing gaming’s original open world adventure into the modern generation with a connected galaxy, evolving narrative and the entire Milky Way re-created at its full galactic proportions. a09c17d780 Title: Elite DangerousGenre: Action, Adventure, Massively Multiplayer, RPG, Simulation, StrategyDeveloper:Frontier DevelopmentsPublisher:Frontier DevelopmentsRelease Date: 2 Apr, 2015 Elite Dangerous Keygen Download Elite is a fantastic game, If it is what you're into. It has a steep learning curve and takes some getting used to that isn't helped by the notoriously bad and unclear tutorials, but when you get more proficient you have control over every little detail of your ship and it controls exactly how you like. If you are looking for a semi-realistic space faring game, then Elite could be the choice for you.Mixed reviews are kinda misleading. There should be a button for "people who don't understand a big boy game" to separate it from actual criticism. After 89 hours I've become bored. I've landed on countless moons that look essentially the same. I've fought pirates and Thargoids, rescued civilians from burning stations, taken rich tourists to visit amazing stellar visuals, and mined rocks for dozens of hours. If you're looking for an escape of simply flying through space and exploring, this is a pretty great sandbox for that. Eventually though, you're going to hit a point where you feel like you've done it all. That moment comes for everyone at a different time. For me, it was 89 hours. For you, it could easily be in the hundreds.. I play this on Linux, via Valve's SteamPlay, using Proton v4.2 (and some manually installed winetricks (Thanks goes out to https:\/\/forums.frontier.co.uk\/threads\/how-to-install-ed-on-linux-using-wine-experimental-not-officially-supported.366894\/ for making all of this possible). It's plays smoothly and flawlessly for hours and hours on end (unless i alt-tab out sometimes).I've been playing the Elite games since the 80s and 90s. It is not inaccurate to call me a superfan of the series. I'm not a big fan of MMO's, and I wish Frontier Developments was less openly hostile towards Linux as a platform. Space flight simulators are my #1 favorite genre, so I've been keen to play this game since it was announced as a kickstarter, and while I did contribute, because they weren't interested in a Linux port, I didn't contribute very much. All that aside, I have to say; now that I can play Elite:Dangerous under Linux, I will be hard pressed to play anything else.Elite:Dangerous does a very good job of capturing the spirit of the original Elite, Elite II, and Elite III, and that's probably what I like most about it. It goes onto add far more depth and gameplay than its predecessors, and is, visually, as beautiful as any modern AAA game of its calibur. While Elite II & III invented seamless planet entries & landings, the planets in No Man's Sky, and Star Citizen are much prettier (so far, i haven't been to many planets in Elite yet). Meanwhile, Elite's signal gameplay, exploration gameplay, economy gameplay, and ship customization gameplay far surpass both those other titles.It bugs me that I can't get out of my cockpit seat in Elite, but i am spoiled by NMS, SC, and Pulsar:Lost Colony. It actually doesn't impede my enjoyment of Elite however, because there's so much stuff to do, that really I don't think i'd gain much from wandering around my ship. It would be awfully nice though.. The flight physics leave a bit to be desired, but I'm also in the camp that thought Frontier (Elite II) had the best space flight physics ever. I do dearly miss the separate HUD elements for bearing and heading, Supercruise is a little bit of Handwavium too, but it's no worse than Quantum Drive in Star Citizen, if a little more lax in concept.The camera is also god-awful.. Is there some way to pin the camera to the ship? it's unwieldly and seems poorly implemented. I might be missing something about its configuration though. And finally, the DLC method (real monies for fake ship stuff), while not pay-to-win, would make me vomit in my lap except for that if I view it as "donating to a crowdfunded effort" it becomes a lot more palatable. Otherwise, from any other viewpoint it seems like a pathetic moneygrab. All in all however, Elite:Dangerous is a long awaited dream come true for those of us who've literally waited all our lives, lurking in alt.fan.elite, for Elite 4. It'll probably never see a native Linux version, it's been out for years.. and though I'm only now just getting to play it.. I am not disappointed!. Never even considered playing space games before, was introduced to Star citizen and was very disappointed but it left me hungry for a decent space game, Elite dangerous filled that void to the point I will never be hungry again. Just buy it, some very exciting updates to come and there is plenty to do in the meantime. Its simply the best game I have every played but be patient, starting out in elite is very overwhelming the game doesnt hold your hand, but persevere and you will be hooked. ( They have introduced a new player experience in a recent update which will help alot).. There is something relaxing about this game, though it's a grind.. Unchecked cheating allows anyone playing this game, (a multiplayer game with skill-based pvp as one of its primary focuses) to be invincible, have un-obtainable stats, or do whatever they want. Until its fixed, even though i honestly love this game, and have sunk MANY hours into it, i can't recommend anyone buy it. the Devs don't seem to care, and have known about these issues for months now, and have done nothing.I will change my review when they get off there a**es and actually put some time and energy into the game they claim to care about.(PS. for those who HAVE played this game, and know about the inner workings a bit, i am a long time Fuel Rat, max rank in fed\/imp, and nearly triple elite. I am not a novice player in anyway, i am just fed up with the Devs not giving a damn about their product.. I tried. I tried really, really hard to like this game. I researched the lore, became an active member of the community, even bought some cosmetic upgrades for a few of my ships, all while hoping that the game would improve over time. And yet, after nearly 6 months of playing, and two major quarterly updates, it is still pretty much the same, shallow, empty game I started with.The mechanics of the game tend to be all over the place. The ship control is excellent. It is a space pilot "sim" after all. The actual game mechanics, such as realm vs realm, humans vs aliens, bounty hunting, trading, etc. are all very weak.Realm vs realm - you pledge to a given faction leader and either kill other ships in targeted systems or bring in war supplies (only 10 tons at a time, available every 30 minutes...so if you want to haul your quota for the week in one trip, be prepared to wait for hours). This is good and fine and all, and can trigger different economic states in a given system and change what is and isn't illicit cargo. But it has ZERO effect on the galaxy. None. Kill 10,000 enemy ships or haul enough war supplies to make the USSR jealous, and while the system may flip control, it makes absolutely no difference in the grand scheme of things. The ONLY reason people play realm vs realm is to get the faction weapons, which are arguably worse than normal upgraded weapons. Grind isn't gameplay. (FDev, if you read this, write that down...you'll be seeing it a lot in this review)Humans vs aliens - there is an alien race called the Thargoids that is "at war" with humanity. I say that loosely, because over several months, neither the humans nor the thargoids have made any real gains in controlled territory. Yeah sure, the occasional station or megaship will get blown to hell, but ultimately it's just another grind mechanic. You go buy AX weapons (Anti-Xeno) that are useless against anything but the smallest of alien ships. If you want to fight any of the real alien ships, you need to spend a few WEEKS (or months if you don't live in the game) farming ancient tech at a bunch of guardian sites that you'll never find or figure out without the help of an army of nerds. Now that you've got your fancy 200 million credit ship all decked out to fight bugs, you discover that only a handful of VERY skilled pilots in game are actually able to solo one of the bigger alien fighters. Oh, and did I mention your rare and powerful bug-squashing weapons are absolutely useless against player ships? Better grind to upgrade two ships. GRIND ISN'T GAMEPLAY.Bounty Hunting - AI bounty hunting is pretty straight-forward. You take the contract, fly to the marker, find your target, zap him, turn in your bounty, get paid. Easy enough. Except, in reality, it pays squat compared to a lot of other things you could spend your time doing. Player bounty hunting is virtually non-existent. Yes, you'll see players listed on the station's most wanted list at bounty prices that will make your mouth water. But the chances of you finding a specific player in the exact ship he\/she committed their crimes in...you have a better chance of getting struck by lightning and being attacked by both a black bear and a polar bear in the same afternoon. There are third-party API tools that will let you "track" players, but if those players don't use the tool, you're kind of out of luck. The only way to truly find these people is to invite them as a friend and basically challenge them. Not much point in bounty hunting if you can't ambush your quarry. So, if you wanna be a space cowboy, get used to jumping to the nearest low-sec system to find some boring AI. GRIND ISN'T GAMEPLAY.Trading - Take a contract to deliver X amount of Y product to point B. Or, take a contract to procure X amount of Y product (with your own money) and bring it back to point A. Or you could buy low here and sell high there (free trading). Free trading is probably the single most in-depth and profitable thing you can do in populated space. But, without third party tools, you're going to invest a lot of money on faith.Exploration - This is where all the nerds, anti-social types, and a vast majority of the carebears spend their time. After all, there are BILLIONS of star systems in the galaxy (yes the entire Milky Way is modeled), and truth be told, they will NEVER all be explored in Elite Dangerous. Exploration works like this: Pick a "final destination"...this could be anything from a known point to any random star you find on the map. Set up your ship properly...remove all weapons and downgrade every module except your jump drive and fuel scoop (the lighter it is the farther you can jump). Plot your course. Spend the next how every many days, weeks, months doing the following - jump, scoop (if the star is scoopable), scan. If you're the first person to discover this system (no names on the system map), you get extra credit. Now, you can scan each planet, moon, asteroid field, star, etc. individually, for more income on your exploration data. Rinse, repeat. Rinse, repeat. You have a fraction of a millionth of a chance of finding anything noteworthy out in unexplored space, because the devs have locked every system that contains anything not already discovered. Basically, you're taking a semi-interactive visual tour of the stars. It's great if you're an astronomy major or a big time space nerd. Not so much if you're actually interested in "what's out there".And this brings me to the lore. There is little lore in game, and even less you'll find without outside help (forums, wiki, etc.). You won't be the first to discover anything other than an empty rock, because the fanboys and nerds will figure everything out before you get home from work. The one writer they actually had working on a story arc, they ran him off. Now the devs seems content to sit on their empty galaxy and rake in the money from the newest ship paint job that's out. When someone tells you this game is a mile wide and an inch deep, believe them. When someone tells you this game has so much more to offer than what's on the surface, ignore them, because they are too emotionally invested and have sank too much time into researching the lore that should have been in the game from day 1, and they cannot fathom that their time was wasted on an overpriced tech demo.The devs have basically made promises that ED would have some of the features that some "other games...ahem" would have, yet after years of ongoing "development", you can still only access the inside of your cockpit...from the seat...never leaving it even when you dock.TL;DR - Okay, so maybe Elite Dangerous isn't a space pilot sim. It's a simulator in which you play an AI that carries out mundane tasks for no other purpose than to pass time better spent doing something else.
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